I've just returned from the annual meeting of the
American Association of Museums, held this year at the Los Angeles convention center from May 23-26. I had never been to this conference, and wasn't sure what to expect, especially since I was there representing
CAPE (Comic Art Productions and Exhibits), and comics were, I thought, still an obscure genre in the eyes of museum people.

As is the case with most of these things, it's yes or no. Talking to people about underground comix, I got responses that ranged from "wow, that's a hot topic" from someone from the
Cooper-Hewitt to a museum director from
Houston that practically ran away. The conference started with a well-attended panel on pop culture and how it works in museums, which was fascinating (more about this in a minute). I was also surprised to see (maybe unconcious) approval of comics/pop culture from the AAM itself when I walked onto the exhibit floor. The first thing I saw, looking straight ahead at the AAM's own display, was a big banner featuring Green Lantern hanging above it (cell snap to the left). This well known
Alex Ross painting was featured on the cover of Museum magazine in 2008 (included an interview with Michael Chabon).
Can't Stop It! Putting Popular Culture to Work for Your Museum wasn't the only panel that dealt with Hollywood and pop culture at the conference, but it was the one that provided the most useful information. The panelists were from the
Experience Music Project (Seattle), the Skirball Center (LA), the V&A (London) and the
Rock and Rock Hall of Fame (Cleveland). Victoria Broackes, who had curated a show about the fashions worn by
Kylie Minogue for the V&A, and Howard Kramer, curatorial director for the Hall of Fame, both had good advice about how to build a compelling narrative using pop culture material. They also talked about the public vs critical response (popular with public, some negative criticism) and how to deal with adult material in the context of the display. Robert Kirschner talked about a
comic art show presented at the Skirball last year.
Learning from Hollywood was another panel about using interaction and technology to tell a narrative, as explained by a very lively group of panelists representing Disney, ILM and
WET Design (great web site, check it out).
Hi Kim! Since I wasn't able to attend this year, it is really great to read your thoughts on the conference. The year I went the evening events were fantastic, so good to hear they are continuing with quality programming!
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