Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Tuesday, May 9, 2017

New Book Update

It's been a while since I've posted to this blog but I see that people still find posts on it, so here's a quick update on current projects. The most up to date info is usually on my website www.neuroticraven.com and on Facebook if we are connected.

I am working hard on my latest book project, From Panels to Frames: Comic Art in Museums, for the University Press of Mississippi, which is scheduled for spring 2018. I am researching key exhibitions between 1934 and 1985, and I also have a stellar group of contributors.

I have a chapter on comic art exhibitions in the newly released Routledge Handbook of the Secret Origins of Comics Studies, edited by Matt Smith and Randy Duncan. This valuable book maps out who the pioneers were in their various specialties, and gives a quick overview of the scholarship that is already available. My chapter focuses on shows from 1934 to the present, particularly Bande Dessinee et Figuration Narrative (Paris, 1967), the founding of the International Museum of Cartoon Art (Mort Walker, 1974), the founding of the Cartoon Art Museum (Malcolm Whyte, 1988), Masters of American Comics (Carlin, Walker, Spiegelman, Philbin, 2005), the exhibitions of Trina Robbins, and the exhibitions of Paul Gravett. Links to a draft of this chapter and several related articles are posted on my writing web page at http://www.neuroticraven.com/writing/

Available from Routledge
Aside from this, I have recently presented on the 50th anniversary of Bande Dessinee et Figuration Narrative (1967) at the San Diego Comics Fest, WonderCon (Anaheim), and the Popular Culture Association's national conference (San Diego). I will be presenting on the exhibitions of Eisner and Kirby at San Diego Comic Con. Hope to see you at a Con or bookstore soon!

Friday, February 12, 2016

Project Update

On Reflection: the Art of
Margaret Harrison
Of late I've been neglecting this blog because I've been focused on writing projects and my other web-site Neurotic Raven

I've recently completed "Forming a Visual Canon: Comics in Museums" for The Routledge Handbook of the Secret Origins of Comics Studies (Duncan & Smith, expected late 2016), and am working on articles about Malcolm Whyte, founder of the Cartoon Art Museum, and about the comics historian Maurice Horn.

On Reflection: the Art of Margaret Harrison is available now from Amazon (US & UK); Barnes & Noble, MIMA Bookstore (Teesside University, UK), and on Ingram (wholesale for bookstores). Harrison was recently included in Artlyst's Top 10 Feminist Artists (#4). In Beyond the Graphic Novel: Gender-Bending Feminist Superheroes," Print's Micheal Dooley says: "As police once forced Harrison’s gallery owner to remove her paintings, the book’s author, Kim Munson, had been forced by Apple not long ago to remove “objectionable” cartoons from an underground comix history iPhone app she’d produced [story here]. This and other commonalities, such as a shared passion for workers’ rights, make Munson’s accompanying commentary and interviews with the artist empathetic and engaging as well as informative."


Sunday, November 16, 2014

San Francisco Photography Book Now Available!

I'm proud to post that the exhibition catalog for our San Francisco photography show is now available on Blurb as an e-book or print on demand. Tom Griscom and Wendy Crittenden's photos look beautiful.

The show is opening Thursday 4/2 5-7pm at the Special Collections Gallery on the 4th floor of the library at San Francisco State University. Tom & Wendy are scheduled to talk about their work at 6pm.

Check out the demo below:

Thursday, October 30, 2014

Denis Kitchen on Comics Alternative

Denis Kitchen by Peter Poplaski
I speak with Denis Kitchen about his return to publishing, new projects, art exhibitions, and trend-spotting at Comic-Con.
Kim Munson: Congrats on the Harvey Awards for Kitchen Sink’sThe Best of Comix Book!
Denis Kitchen: Feels good, Kim! Especially after winning the two awards for our debut title. It also felt good to have that material finally be reprinted after literally 40 years. I also have to add how gracious and enthused Stan Lee was about this experimental material. He went way out on a limb back in 1974. I’m astonished what us hippie cartoonists got away with on Marvel’s dime! See More at CA

Thursday, August 21, 2014

Comic Art, Creativity and the Law: Video Review


We were thrilled to see this thoughtful and detailed review of Marc's new book, Comic Art, Creativity and the Law from UK Barrister Phillip Taylor MBE of Richmond Green Chambers.

Other reviews: The 1709 Blog | Art and Artifice | ICv2

Critical Insights: The American Comic Book

CI: TACB Cover
I contributed chapters on comics censorship and indie comics to this book, due to come out from Salem Press in November. It covers an impressive amount of territory and I'm looking forward to seeing everyone's work. Order here.

I also contributed entries on Mort Walker and Beetle Bailey to the newly released 4 volume set from ABC-CLIO Greenwood Comics Through Time, which explores creators, titles and themes of importance from decade to decade.

Sunday, July 20, 2014

On Reflection: the Art of Margaret Harrison

Margaret Harrison. The Last Gaze. 2013 Northern Art Prize winner.
Over the summer, I've been pleased to spend several afternoons with Margaret Harrison, discussing her new work. Her latest installation piece, The Last Gaze, builds on many of the themes and devices she has developed throughout her career.

Based on the Pre-Raphaelite painting of the Lady of Shalott by Waterhouse and the ballad by Alfred Lord Tennyson, Harrison uses the myth of "the Lady" to comment on contemporary issues.

Margaret Harrison. The Last Gaze (detail). 2013
The Lady, because of a mysterious curse, is only able to look out on the outside world, particularly Camelot, through her mirror, weaving tapestries of the scenes she views. One day, she spies handsome Sir Lancelot through her mirror, and falls in love with him. The mirror cracks, and the curse comes upon her. She sets off for Camelot by water and dies en-route, where Lancelot looks on her lovely, dead face with pity, although she is completely unknown to him. Harrison sees the restriction of viewing life indirectly from the home as a possible "metaphor for the Victorian perspective on women's sexuality," and the curse as a warning to the female gender not to step outside of those boundaries. 

Mirror reflecting The Last Gaze.
In Harrison's installation, we are all "the Lady." We look out through the mirror of television, news media, the internet and myriad other sources to indirectly view events both international and personal. In the rear-view car mirrors installed by Harrison, the gallery visitor can see fractured reflections of themselves, the Lady and other visitors as another way to live our mediated experience. Much like the Lady weaving her tapestries, Harrison shows us different threads of discussion by including images from news media and pop culture, such as a candle raised to the victim of the 2012 Delhi Bus Rape, Snow White, Elvis, Captain America, Grace Jones, Superman and Wonder Woman.  She shows them both as internalized concepts and as outside influences by placing them both within the Lady's dress, or outside, surrounding her.

In 2015 & 2016, Harrison will be showing this piece and other new work in shows at the Golden Thread Gallery in Belfast, the Middlesbrough Institute of Art (UK), and the Ronald Feldman Gallery in New York, as well as touring exhibits of older work through the Tate, and other gallery shows in Berlin and London.

Margaret and I have been collaborating on a book that would include biographical information and an overview of her work and career entitled On Reflection: the Art of Margaret Harrison. If you would like to see more images or and a proposal, please contact me at kim_munson AT yahoo.com.

Dual Views: Labor Landmarks show to open April 2015

Landmarks photography by Wendy Crittenden (color, top) and
Tom Griscom (B&W, below)

Dual Views: Labor Landmarks of San Francisco will be exhibited at SFSU from April 2, 2015 through mid-July (details below). Taken in 2008 in the recovery from the 1999-2000 tech boom/bust cycle, Griscom’s black and white panoramas and Crittenden’s askew color c-prints celebrate the resilience of the ever-changing Waterfront, South of Market,Glen Park, Dogpatch, and North Beach areas while searching for echoes of their turbulent history.

The two photographers separately visited sites both iconic and “under the radar,” in an effort to capture the rebuilding period between economic cycles and to draw attention to the underlying history of militant labor struggles that helped shape the physical and political landscape of the city. While sifting through archival materials for this show, I continue to be amazed both by the dramatic changes in the city from one period to the next, and at the sacrifices people made to fight off companies that were exploiting their work.


The Dual Views show will be exhibited in the Special Collections Gallery on the 4th floor of the newly remodeled J. Paul Leonard Library at San Francisco State University, opening April 2nd and going through mid-July. An opening event/reception on April 2 and a closing event to coincide with Laborfest are being planned. As alumni, Tom, Wendy and I are all looking forward to finally showing this body of work at SFSU, and have been happy to continue our relationship with the Labor Archives and LARC director Catherine Powell.


The show will feature 11 photos each from Crittenden and Griscom, plus contextual material pulled from LARC's deep collection of historical artifacts. I have been developing a catalog, and hope to announce how it can be accessed soon. You can preview some of the pieces that will be featured in the show in the slideshow below. If you are a publisher and are interested in seeing a proposal, please contact me at kim_munson AT yahoo.com and I will be happy to send you one.

Tuesday, August 13, 2013

New Steampunk World Begins in Lantern City Prequel Rise

Illustration from Rise, art by
Section Studios
Last year after San Diego Comic-Con, I interviewed Matthew James Daley, the writer of Lantern City, a steampunk inspired TV series he is developing with co-creators Bruce Boxleitner and Trevor Crafts. This year, after making the rounds of conventions all over the country, they returned to SDCC to announce Rise, a prequel novel.

Aside from my interest in the story and design, I am fascinated by the production’s strategic decision to build a grassroots following in the steampunk and sci-fi communities through social media and the convention circuit, which has worked for Sanctuary, a series that may have appealed to a similar audience. 

Lantern City is a walled city located in the parallel world of Jalta, which is ruled for better or worse by the Greys, an authoritarian dynasty. Love, politics, intrigue and opportunities for exotic steampunk inventions abound. Rise, a profusely illustrated prequel, tells the coming of age story of Isaac Foster Grey, and how and why he founds Lantern City. Here’s Matthew Daley talking about Rise, and how it fits into the Lantern City universe (warning – spoilers within):

KM: The illustrations are gorgeous. How did you connect with Section Studios ? What was your collaboration with them like? ("making of" video)

MJD: We first started working with Section Studios last year. They created all of the concept art for the television show and it was a natural progression for us to continue working with them.
    For Rise, they brought in twelve artists to complete the drawings. We met a number of times to hash out ideas, go over sketches, and finalize the finished product. It was a great collaborative effort and I’m extremely proud of all the hard work people put into it.

The Streets of Lantern City. Concept Art by Section Studios.
 KM: I love the descriptions of the steampunk style tech in parts of the story. Did your steampunk community advisers contribute to this?

MJD: They did not contribute to it, so I take your comment as a compliment. My approach to the steampunk elements of Rise were to think about where the technology was during the time period of the show and consider what the seeds of those ideas would be. Rise takes place about 115 years prior to the start of the show. The technology cannot be the same. Look at how advanced technology can become in a span of ten years, let alone 100, so things could not be too advanced.
    Another element to this was that the country where Lantern City is built, Hetra, is an isolated nation. They are more primitive than other cultures within the world. That’s one of the reasons that there is greater technology in the form of steampunk designs introduced later in the story.

KM: Since you mention that timeline, why did you feel it was important to publish a prequel novel?

MJD: The world of Lantern City is well established at the beginning of the show. There is a lot of the world that should be explained, but the television series is not the place to do this, so books work well. Rise and all follow-up books will show fans how Lantern City came to be. Seeds are planted early on that slowly germinate over decades. The prequels also help fans familiarize themselves with the world of Jalta.

Illustration from Rise, art by
Section Studios
KM: In Rise, you take the main character, Isaac Foster Grey, on a real Joseph Campbell journey, complete with revenge, sacrifice and hard moral choices.
   
MJD: Many writers are indebted to the research and writings of Joseph Campbell. His work is invaluable and I am a great admirer of The Hero With a Thousand Faces, The Power of Myth, and Pathways to Bliss. Besides Campbell, I have also found The Golden Bough by James George Frazer and The White Goddess by Robert Graves to be invaluable resources. In fact, these are better than any how-to writing book, other than The Elements of Style by Strunk & White.

Throughout the course of Rise, Isaac is ages eight through sixteen. One of the things that I worried about was making a sixteen-year old a believable adult; another layer to that was making Isaac a remarkable adult. He becomes a leader at such a young age and I attribute this to a few things. First of all, his circumstances are unusual. Few people experience so many things at such a young age. This forces him to mature much quicker. He is pushed to the extremes in many situations and, even when coming through scarred, he still makes it out alive. Secondly, he either is responsible or feels responsible for what has happened to him and his family, and instead of recoiling, he takes it upon himself to change things. Thirdly, he is destined for greatness. Circumstances might have sped this up, but he was always bound for amazing things.

KM: You set up a stark contrast between the personalities of Isaac and his brother, and then had Isaac kill his brother in an almost Biblical manner. This won approval from the fearsome natives, and also estranged him from his mother, setting him on his path in the military. Why all these traumatic events?
   
MJD: It was absolutely necessary for Isaac’s arc that he did something drastic that would haunt him the rest of his life. He has some guilt for not interfering when his father was killed, but it is nothing compared to the burden of killing his own brother. It certainly does have Biblical weight to it and that isn’t an accident. It was important to have the brothers be very different people. Readers will side with Isaac up to that point; the brother’s traits are slowly revealed and readers will become more sympathetic toward him just before he dies.

KM: I'm fascinated by the mythology you've developed with the Gods, spirit & animal guides, and mystical occurrences. It seems that Isaac has to conquer the land itself before he can help his people. What is the importance of the Gods & destiny in this world.

Matthew J. Daley at SDCC
MJD: Religion is essential to every society and it is no different in the world of Lantern City. One of the first things I did when I started to build out the world was to consider the different religious beliefs.
     I wanted to create an interesting dichotomy with traditional versus new beliefs. Isaac wants to believe in some of the old beliefs, whereas his father has no interest in them. Isaac’s desire for belief stems from many things: age, desire, circumstances, and ignorance. His beliefs will be explored further in the subsequent books.   
   The nature-based elements of Rise were extremely important to me. Lantern City is an industrialized megatropolis. Since Rise takes place before Lantern City exists, it was essential to show the conflict between the emerging industrial urban landscape and the natural world that had existed for thousands of years. There is a great fear of nature among most of the people in the story. This is not true for Isaac, even though he must face his greatest tests within the natural world. Before Isaac could become the founder of one of the greatest cities ever, he had to become a man in the natural world. This makes him more prepared, stronger, and more adaptable than most of the people he encounters.
    This is very similar to cultures that require young men to go into the wilderness, complete a task, and return as men. In a sense, this is destiny, because if you survive, you have a set of skills and experiences that set you apart from others. Technically, Isaac wasn’t forced into the wilderness, but that is where his destiny took him. Eventually, he will have to return to fulfill his destiny. 

KM: There are many myths about defeating an enemy/powerful animal and eating its flesh to absorb its power. Rise adds another with the story of Isaac and the Korbear.
   
Illustration from Rise, art by
Section Studios
MJD: I have always loved survival stories and stories pitting man against nature. Fiction has a way of romanticizing intense and often deadly encounters with nature and all that she contains. One of my favorite films from last year was The Grey. There are many reasons why I enjoy such works, but one of the primary reasons is that such experiences are foreign to me. I’m grateful for this, of course, though my fascination for such tales never wanes.
    As far as Isaac and the Korbear, I wanted to pit him against a nearly impossible force of nature in order to bring out his warrior side. He possesses savagery, as displayed when he kills his brother; he also has formal military training, but neither of these make him a warrior. It was absolutely necessary to have his back against the wall and his only chance for survival result from a total transformation. Another trick with this element of the story was to create an animal that was familiar enough for readers and yet still original. Hence, the Korbear. It’s bigger, more agile, more aggressive, and more vicious than our grizzly bear. To emphasize this I showed the Korbear defeating what seemed to be Isaac’s greatest threat, the White Wolf.
    Isaac’s eating the Korbear’s raw flesh was essential too, because it added both a spiritual element and a level of respect. This isn’t killing for the sake of killing or for sport: this is to survive. Finally, it was important to me that nobody witness Isaac’s feat of killing the Korbear only because it adds to his legend. Anyone that hears of the story will wonder, “did he really do that?”

KM: Let’s talk about the visual theme of lanterns. They pop up everywhere, from the title to technology. What do lanterns symbolize to you?

MJD:    As far as the use of lanterns in the world of Lantern City, it offers hope, it represents the possibilities of the unknown, and it is proof of progress. I hope that the symbolism isn’t offensively obvious.

KM: I thought it was interesting that you use a lantern as a portal between our world and Jalta. In Rise, it seems like the destination at the end of the portal is not entirely controllable. Whether it’s a technological flaw or the hand of the Gods, your characters will risk ending up in places they didn’t plan on.

MJD: It is something that isn’t discussed at length with the books or the show, but it is actually a bit of both. Each lantern will be based on the original blue prints, but built by someone else; since it is handcrafted, it will never be the same as the original (whether it be the actual parts or some of the details of the design). The world in which Lantern City takes place is scientifically advanced, but there are things that cannot be controlled. Those that want to push the boundaries must take leaps of faith through the portals.

KM: It was a refreshing contrast to hear the voice of Spruce, a person from our world circa 1970’s, react to what he sees in Jalta. Isaac, and generations later, Killian, will be aware that another world exists.  It’s intriguing to me that the ruler of Lantern City would be one of the only people that knows about the existence of our world.

Rise Book Cover.
MJD: What sets the television series in motion is three people from our world being transported to the alternate world of Jalta (known only to them, and a majority of the residents, as Lantern City). As soon as I was brought on board the project, I began to build out the history of the world. Through this, I developed what would eventually become Rise. The prequel books could certainly work well without having any dimension crossing, but it enhances the history and ties them into the television show. Readers need to know that the prequels will pay off while watching the television series and one of the best ways is to introduce this dimension traveling aspect.
    Readers don’t know much about the Spruce character by the end of Rise, though I hope he is memorable. He is obviously paramount to the founding of Lantern City and helping Isaac become the leader, but he is not motivated to rule alongside Isaac. His agenda is getting back to Earth.
   He is from the 70’s because he was a pilot during the Vietnam War. Having fought in that war prepares him for the chaos he faces in Jalta. I originally wrote him as a scientist, but he needed to be able to escape from a powerful army and fly airships; hence, he became a pilot. He could not be from the present day because he is transported to an earlier time in Jalta, whereas the character on the show will be in a more modern Lantern City.

KM: I saw a blurb on-line that there could be one or more prequel books like Rise. Can you hint at things to come?

MJD: There is great potential for a series of books. I have outlined six more books that are separate from the series and could potentially even write the television series as an epic cycle of books. The idea was born as a television show and it has grown to be much more.
    One of the benefits of books is that you can really expand the world and characters. All of the possibilities are exciting to all of us because building the world is so much fun.


Thursday, August 1, 2013

SDCC 2013 - A Couple of Neil Gaiman Stories


Neil Gaiman
Neil Gaiman on meeting Will Eisner early in his career at the Will Eisner Tribute panel (joined by a stellar group: Paul Levitz, Denis Kitchen, Scott McCloud & Jeff Smith): "When I was getting into writing comics, I learned from Comics & Sequential Art. I gave Will a copy of Signal to Noise in an elevator. He was always supportive of young artists & writers... You would excitedly tell him about a brilliant new idea you came up with, and he would nod & listen, and then say "yes, when we tried that back in 1947, it didn't work because..."

Neil Gaiman & Denis Kitchen
At the Annual Kirby Tribute panel (another stellar group: Attorney Paul Levine, Mark Evanier & Tony Isabella), Neil talked about his first experiences with US comics as a child: "I was 7 when Marvel started reprinting anthologies... a few years later my Dad gave me a big box of Marvel Comics... Years later, I asked "Dad, where did that big box of Marvel Comics come from?" He said, "I'll tell you," and then a few days later he died. I never knew."

Neil Gaiman & Tony Isabella
Gaiman said he was particularly intrigued by the ads in the comics, "how do Father Sea Monkeys smoke their pipes underwater? How did the Americans get the technology for x-rays spectacles and make them so inexpensive that children could buy them for a dollar? If I could only get dollars in the UK, I could find out"!

Eisner panel - Levitz, Gaiman, Kitchen, McCloud, Smith
Kirby panel - Levine, Evanier, Gaiman, Isabella

Monday, July 29, 2013

SDCC 2013 - Considering the Zombie Apocalypse

I've always been mildly curious about the zombie apocalypse. Aside from the absurdity of it, I am really curious why current pop culture seems relentlessly obsessed with zombies and post-apocalyptic settings. I've gone to panels at PCA/ACA and heard sincere academics talk about films like Zombieland in brain-melting theoretical terms and left feeling as unenlightened about this phenomenon as I was when I walked in. So, when I went to the Apocalyptic/Zombie: It's the End of the World as We Know It panel, I wasn't expecting much. I was very pleasantly surprised.

Sagers, Browne, Mogk, Cole, Stenson, Averill and Yancey
Moderator Aaron Sagers (MTV/CNN) herded a group of thoughtful,witty, snarky and outright funny authors of the genre through a wide ranging discussion that would frequently crack up the whole panel, and the audience. Every time anyone would say something serious about the mythology/theory of zombies, the entire panel would bust out laughing over the absurdity of the idea. The authors included S.F. Browne (I Saw Zombies Eating Santa Claus); Matt Mogk (Everything You Ever Wanted to Know About Zombies); Nick Cole (Old Man & the Wasteland); Peter Stenson (Fiend); Alan Averill (The Beautiful Land) and Rick Yancey (The 5th Wave). Commentary was fast and furious. In my notes, I was unable to keep up with who was saying what. Still, there were some good thoughts:

Why are zombie/post-apocalypse projects so popular?
  • You can do anything. All the rules are gone. Nobody is going to say "don't steal that helicopter."
  • Working out anxiety about nuclear disaster
  • Zombie stories are not about monsters - they are about you. Siege stories.
  • Zombie movies are among the cheapest to make: one trashed out location, a bunch of friends and a make-up team and you've got a movie.
Modern zombie movies adapted from vampires and the voodoo zombies. Romero's Night of the Living Dead was inspired by the novel I am Legend.

Why do zombies crave brains or eat people in general?
  • It's not logical (laughs). A zombie's mouth can not open wide enough or bite hard enough to get through a human skull.
  • Appropriation of bodies/community.
  • Virus wants to replicate, drives them to continue.
Important survival skills?
  • Example of Katrina - New Orleans a beautiful city full of lovely people - but it became Thunderdome in 3 days.
  • Darwinian. Survival of fittest.
  • Need to stockpile things you can barter
  • Knowledge you accumulate most important. How-to's of fixing things, what you can eat, first aid, survival. 

Wednesday, July 24, 2013

SDCC 2013 - George Perez on Wonder Woman

If they asked me to draw a cover with a snow drift, my footprints would be all over the place. You wouldn't know where to begin or end. ~ George Perez.

I was happy to catch the Spotlight session on George Perez, whose long run on Wonder Woman beginning in 1987 is still thought by many fans to be one of the best interpretations of the character.

George Perez
 Famous for his detailed drawings, he speaks much like he draws, quickly and expressively with lots of detail. He spoke about the need to know "detail from clutter," and talked about the importance of minimizing the writer's need to explain things by showing them visually, like a "storyboard for a silent movie."

About Wonder Woman, he said "My run was considered a game changer." Although DC didn't consider the title a best-seller, he was thrilled that his run has been re-issued. During Q&A, I asked him why he thought his run was so successful while other authors have struggled with the character. He said that he always thought of WW first as a woman than an icon/superhero. He gave much credit to his female editor for keeping him in line and protecting WW from the "boy's club" at DC that wanted turn her into a "distaff Superman." He tried to answer the question "Why are there no men?" emphasizing the Hercules/rape/capture story, with Diana as "an innocent, the only child born on that island." He said he owed a debt to Marv Wolfman's input on the character and was greatly influenced by Walt Simonson's run on Thor and the films of the late, great Ray Harryhausen (particularly Challenge of the Gods). There's a good synopsis of his run here on CBR.


SDCC 2013 - JMS Wins Icon Award

J. Michael Stracznski
Almost every year at SDCC, I manage to catch the spotlight panel on J. Michael Stracznski. At the beginning of the session, JMS was awarded SDCC's Icon Award and he gave a short "state of JMS" address. Since I had just seen him at the Image Expo earlier this month, the contrast in the audience was really interesting. JMS's Comic-Con session is usually a free-form affair, this year he grabbed a wireless microphone and wandered the room responding to audience questions much like he was interviewing contestants for a game show. Many of the questions at SDCC were about Babylon 5, in contrast to the comics only orientation of the fans at the more formal Image Expo session, who only had specific questions about Joe's Comics and other writing projects.

The answer to most of the Babylon 5 questions was that the series is in limbo. When the series was produced, HD/Blu-ray was not common, and none of the special effects were created in a way that they would transfer over to HD without redoing everything. A documentary about the fans and legacy of Babylon 5 is in production, and there is a video of the recent Babylon 5 20th anniversary cast reunion at Phoenix ComiCon (full session). He also talked about Sense8, the new series he is developing for NetFlix with the Wachowskis.

JMS gets Icon Award.
Patricia Tallman, CEO of Studio JMS.

JMS is an amazingly successful and prolific writer. I seek out his session every year just to hear him answer questions about the writing process. To paraphrase:

"Get out of your own way. Don't tie yourself in knots trying to fit a particular style. Writers talk on the page in their own natural voice, because your own voice is unique to your point of view and experience."

"I ask 4 questions: Who is the character? What do they really want? How far will they go to get it? Who will try to stop them & what will they go through to do it?"

Every year he ends on an encouraging note, not give in to the tyranny of reasonable voices and create good work. Borrowing from another beloved Sci-Fi film, it boils down to "Never give up, Never surrender!"

Tuesday, May 21, 2013

Big Wow! 2013 - San Jose

Enjoyed visiting the Big Wow! Comicfest at the San Jose Convention Center this weekend. It was a total throwback to the "all toys, art and comics" pre-Hollywood show WonderCon used to be. In fact there was rampant speculation about the status of Big Wow! and if they were making an attempt to become the show that fills the vacuum WonderCon left behind (what's wrong with Oakland, we all wondered). This year Big Wow! printed a nice program book, spent a wad on bringing in Stan Lee and promoted the hell out of it. I thought it was a good promotional move to visit local comics stores a couple of weeks ago on Free Comic Book Day and post photos of the events on Facebook. Seemed like a good crowd while we were there. Someone in attendance actually lost their paycheck out on the floor, and was reunited with it 5 minutes later (there was some unintentional humor in all the announcements, but I could have lived with less of them).

A collection of Bruce Simon's essays for Mineshaft Magazine.
There wasn't the type of programming we've come to expect from big shows like SDCC, but there was a community oriented emphasis that was really interesting. Live drawing, an archery booth with NERF arrows for kids, a CosPlay fashion show and a rock band.  Artist's Alley dominated at this show, taking up the center and back, with the rest of the small exhibit floor filled with book sellers, comics sellers, comic art dealers, toy vendors, Aspen Comics (Frank Mastromauro was there selling Turner pages, the only publisher with a booth) and tables for fan clubs. We really enjoyed the chance to talk with artists without a million distractions. I scored a copy of Bruce Simon's Mineshaft essays and a couple of his Burlesque posters (Blaze Starr! She's a Human Heat Wave!), a sketchbook and How to Train Your Dragon rough from Aaron Lopresti, an Arthur Adams sketchbook, and a Winged Victory poster and sketchbook from Brent Anderson (Astro City is coming back! Yay!). Marc was thrilled to get a Lady Mechanika iPhone cover from Joe Benitez.

I hope this show continues to grow. It had a good vibe. APE has a totally different audience, and no one we talked with wants to go to two Southern California shows two or three months apart.

Lady Mechanika iPhone covers. Looks like they are
mainly being sold at shows, although you could try the Facebook page.

Sunday, May 12, 2013

Margaret Harrison - Captain America Continued

Margaret Harrison's latest show at the Payne Shurvell Gallery in London
As regular readers of my blog might know, I did an extensive research project a couple of years ago on the British artist Margaret Harrison, generally about her career, but specifically tracing the path of her series of Captain America paintings. Captain America is a character she has returned to several times in key points of her career between 1971 and now, and her interpretation of the character has evolved over that time.

Margaret Harrison. What's
That Long Red Limp Wrinkly
Thing You're Pulling On?
2009.
The painting reproduced on the gallery invite seems to build on the themes I’ve identified in Harrison's work previously, particularly What's That Long Red Limp Wrinkly Thing Your're Pulling On?, which was part of a series she began around 2009 that used paintings as "mirrors" to reflect or comment on the inner state of a character. In this recent work, Cap is looking in an actual mirror, but the image reflecting back at him is an ancient grotesque ala Leonardo or Caravaggio. Harrison has been an advocate of women's rights throughout her career, and it is my feeling is that this painting is a commentary on the weird way the US is dealing with women’s rights, equal pay and abortion. The US (Cap) is self-congratulatory and proud, yet its role as a superpower is shrinking (signified by the tiny cape), and the reflection shows the face of the "ugly American" (which is probably the way people in the other first world countries see us at the moment). The US is built on the labor, creativity and strength of its female citizens, yet their rights are still in dispute, and grandstanding politicians say ugly things about rape being a gift from God.

I'm looking forward to seeing a higher-res image so I can pick out the details. I can't quite make out the dancing figure in the leg. I recognize the Wonder Women: the armored Alex Ross version from Kingdom Come, the flying one in the upper right looks like a classic George Perez, and the one inside the figure looks like a well-known cover image from the Who is Wonder Woman? storyline by Terry & Racheal Dodson (series 3, #3).  The position of the "Dodson" WW inside Cap's transparent body seems to reference the invisible plane, and could refer to the strength of women building the US, and to the right to choose.

If you'd like a glimpse of my past research on Harrison, here's a slideshow (article pdf):


This is Harrison's second exhibition at Payne Shurvell, the first being I am a Fantasy (2011). She currently has work on show at Tate Liverpool, in Tracing the Century (drawings from the Tate Collection) and included in ‘Glam’ the Performance of Style also at Tate Liverpool and then touring to Germany and Austria. Her work will also be part of a group exhibition, Keep Your Timber Limber, opening at the ICA (London) this June. Related works are on show in the 2013 Northern Art Prize at the Leeds Art Gallery for which Margaret Harrison has been short-listed. The prize winner will be announced on 23 May.

Wednesday, May 8, 2013

Neil Gaiman - Make Good Art

Last year (2012), Neil Gaiman gave a heartfelt and inspiring speech to the graduating class of the University of the Arts, which has been passed around on Facebook almost as much as grumpy cat photos. His basic premise, which I need to be reminded of almost every day, is that shit happens, nothing is going to be perfect, but you have a unique voice, and you have to keep going and make good art anyway.


Here's the video on Vimeo, if this isn't working for some reason, you can view it on Gaiman's blog here.

The always amazing graphic designer Chip Kidd has designed a graphic/text print version of the speech, to be released in time for graduation this year. You can see the entire book on the HarperCollins site, and an outtake is available below.  As beautiful as the book is, I love to hear this in Gaiman's voice and in this short bit, which is one of the very best parts, you get both.



Problems? See it on UpWorthy.

Icons of the American Comic Book

I have an entry in this book, Icons of the American Comic Book from Captain America to Wonder Woman (published by ABC-CLIO in March) about the history of the Blade character, the development of the films, and their legacy. Blade was one of the first reoccurring African-American lead characters in comics and the success of the Blade trilogy starring Wesley Snipes kicked off the modern era of Marvel superhero films.

The book includes over 60 entries by a stellar line up of comics scholars, and I was honored to be included. Thanks to Randy Duncan & Matthew Smith for inviting me.

Wednesday, January 23, 2013

Calligraphy Out of Character at Asian Art Museum

Out of Character: Decoding Chinese Calligraphy was on view at the Asian Art Museum (SF) Oct 3, 2012 – Jan 13, 2013.  Based on the extensive classical calligraphy collection of Yahoo! co-founder Jerry Yang, this show filled the Asian’s two main exhibition galleries on the first floor, and the lobby between them.

I was up and down about this show. It was amazing to see all these pieces, many of which have never publicly displayed. I thought the curators did a pretty good job of explaining calligraphy techniques and the importance of calligraphy for an audience that may have had no prior exposure to this kind of work. Most classical calligraphy utilizes poetry as its subject matter, and the museum provided helpful translations (there is a good video about this on the AAM’s site). After close scrutiny, I was awed by the way the writing was both fluid and precise, brush and ink on paper or silk which allows few corrections. Included in the show were several acknowledged masterpieces, like one of the seven hand scrolls of The Sutra on the Lotus of the Sublime Dharma by Zhao Mengfu (1254-1322).

The Asian Art Museum's Out of Character: Decoding Chinese Calligraphy gives most of the public a first look at one of the finest private collections. Photo: Stephen Lam, Special To The Chronicle. Read Kenneth Baker's review in the SF Chronicle at http://www.sfgate.com/art/article/Out-of-Character-review-Chinese-calligraphy-4023902.php#ixzz2IqROMZ1k

I was fascinated by the animation The Character of Characters by Xu Bing, which took Mengfu’s piece as his starting point (Video excerpt here). Throughout his career, Xu Bing has explored calligraphy, the written word in general, and how we make meaning out of these symbols. He has presented large installation of books that turned out to be meaningless gibberish (Book from the Sky, 1987-91) and has attempted to organize the icons from all over the world into one universally understood language (Book from the Ground, on-going since 2003). In Character of Characters, he deals with topics ranging from the history and techniques of calligraphy to the modern veneration of logos on luxury goods. My personal favorite was his visualization of how the brain processes writing, which looked like some type of organic Rube Goldberg machine.

A show on a topic of this magnitude can’t cover everything, but there were some things that disappointed me. For one, I didn’t feel enough of the presence of the literati/civil servant. While there was a wall panel explaining the importance of the civil servant’s exams and the idea of the gentleman scholar, this concept is so essential to the meaning, interpretation and purpose of this work that I didn’t think the curators emphasized it enough. A section of the exhibition featuring modern Western art by Mark Tobey, Franz Kline, and Brice Marden, which was meant to stand for Chinese calligraphy's infiltration of modernist aesthetics felt tacked on and didn’t really work. The movement of modern art theory and techniques into Chinese calligraphy itself is such an interesting story, with so many intriguing and impressive works, that I was extremely disappointed none of it was included.

I have written and presented frequently on modern calligraphy in China, and hoped to do an exhibition of the collection of Gordon Barrass, currently archived at the British Museum. See my slideshow embedded below.

Friday, November 9, 2012

Gallery Views of Determining Domain


This past Wednesday night, our long talked about exhibition opened at Intersection for the Arts. Determining Domain is an investigation of intellectual property  issues like infringement, appropriation, derivative works and parody/satire and the tangled web artists have found themselves in since appropriation and/or "borrowing" has become a ubiquitous part of the contemporary artist's palette.  All the artists featured in the show are re-purposing, satirizing or paying homage to the work of another for a wide range of reasons, with great results. I hope that everyone enjoys the photos below, and can make it to the gallery to view the real thing.

Marc H. Greenberg will be doing a lecture about issues in IP at Intersection on 12/8 (Sat) from 1-3. There will also be a workshop on copyright basics (how to register, etc) for artists on 1/16 from 7-9 led by IP attorney Inder Comar.

Determining Domain.
November 7, 2012 – January 19, 2013
Gallery & Community Hours: Tuesdays through Saturdays, 12–6pm, FREE
Intersection's 5M gallery is in the San Francisco Chronicle building at 5th & Mission. See their site for directions, artist's bios (with links to their web sites) and other info. I was happy to see the show listed as a "can't miss" in today's SF Chronicle!

Scott Kildall & Nathaniel Stern, Wikipedia Art & Farnaz Shadravan's Apocalyptic bathtubs.
Detail of one of Farnaz Shadravan's Apocalyptic bathtubs based on Albrecht
Dürer’s late 15th Century woodcut series.
Marc H. Greenberg & Farnaz Shadravan

Two collages by Bigface.

Work from Sanaz Mazinani's Frames of the Visible series.
The exhibit includes several monitors that show artist's work that has been "borrowed" for commercials and other media,  and wall panels explaining what the law is and showing examples from famous cases.
An example panel on parody and satire, written by Kim Munson & Marc H. Greenberg.
Stephanie Syjuco. Raiders, which repurposes digital photos of antiquities of questionable provenance
from a museum web site. 
Scott Tsuchitani's visual commentary on the Geisha &
Samurai shows at the SF Asian Art Museum.
Scott Kildall & Nathaniel Stern, Wikipedia Art. The display includes the dialog between the artists
and Wikipedia, who sued them for infringement.
A wall of posters featuring free digital books about IP issues & piracy,
curated by Stephanie Syjuco.

Wednesday, October 24, 2012

Determining Domain at Intersection

Sanaz Mazinani, Redacted March, 2011 (detail)

Determining Domain, Intersection for the Arts, November 7, 2012 – January 19, 2013. A group exhibition exploring complex issues regarding intellectual property and image ownership.

Years ago, I worked with Intersection on a show about the origins of various symbols (the peace sign, the AFL-CIO handshake, etc...). Since then, we have been discussing, on & off, an exhibition that investigates IP/copyright issues like infringement, appropriation, derivative works & parody/satire. The time has finally arrived, and the show will be opening 11/7!

Features work by Bigface, Scott Kildall & Nathaniel Stern, Sanaz Mazinani, Farnaz Shadravan, Stephanie Syjuco, and Scott Tsuchitani.  Marc Greenberg will be leading a copyright workshop for artists in early December (still TBA). See Intersection's site for calendar and more information.